Hi,
I have converted q3r_nightcity for ET this evening for fun, but thinking it would make a great run map for ETRUN. I have included the .map file inside the .pk3 for editor use as I do not have the entities required to make checkpoints ect... I could do it but you guys may decide to do a better route than me.
Here is the link: http://www.sendspace.com/file/goegow
Thanks
-Kragle
Possible Quake 3 Rally map for use on ETRUN?
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- Posts: 79
- Joined: Fri Jun 15, 2012 8:19 am
Re: Possible Quake 3 Rally map for use on ETRUN?
i could do it but im not sure what your intention is
do you want the map edited or just compiled with timers etc added?
do you want the map edited or just compiled with timers etc added?
Re: Possible Quake 3 Rally map for use on ETRUN?
Well I just uploaded it for you all to see what potential it actually has in terms of a ETRUN map. It would be faster each lap you go, so each time would be different! It's a relatively new concept from most maps on ETRUN in that aspect.. But only concern is it might be too small and you'd hit some clips.. So test it and see
So yeah, no need to edit as it is perfect atm, but if you could add some timers and have a look that'd be great
So yeah, no need to edit as it is perfect atm, but if you could add some timers and have a look that'd be great
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- Posts: 79
- Joined: Fri Jun 15, 2012 8:19 am
Re: Possible Quake 3 Rally map for use on ETRUN?
well the problem in ETrun is that you cant actually do timer reset like in q3, so when you reach the endtimer the timer wont start again(im 50% sure can anyone confirm this)kragle wrote:Well I just uploaded it for you all to see what potential it actually has in terms of a ETRUN map. It would be faster each lap you go, so each time would be different! It's a relatively new concept from most maps on ETRUN in that aspect.. But only concern is it might be too small and you'd hit some clips.. So test it and see
So yeah, no need to edit as it is perfect atm, but if you could add some timers and have a look that'd be great
Re: Possible Quake 3 Rally map for use on ETRUN?
I can confirm this is wrong.NinjaDeer* wrote:well the problem in ETrun is that you cant actually do timer reset like in q3, so when you reach the endtimer the timer wont start again(im 50% sure can anyone confirm this)kragle wrote:Well I just uploaded it for you all to see what potential it actually has in terms of a ETRUN map. It would be faster each lap you go, so each time would be different! It's a relatively new concept from most maps on ETRUN in that aspect.. But only concern is it might be too small and you'd hit some clips.. So test it and see
So yeah, no need to edit as it is perfect atm, but if you could add some timers and have a look that'd be great
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- Posts: 79
- Joined: Fri Jun 15, 2012 8:19 am
Re: Possible Quake 3 Rally map for use on ETRUN?
i dont believe filthy belgsTimothy wrote:I can confirm this is wrong.NinjaDeer* wrote:well the problem in ETrun is that you cant actually do timer reset like in q3, so when you reach the endtimer the timer wont start again(im 50% sure can anyone confirm this)kragle wrote:Well I just uploaded it for you all to see what potential it actually has in terms of a ETRUN map. It would be faster each lap you go, so each time would be different! It's a relatively new concept from most maps on ETRUN in that aspect.. But only concern is it might be too small and you'd hit some clips.. So test it and see
So yeah, no need to edit as it is perfect atm, but if you could add some timers and have a look that'd be great
Re: Possible Quake 3 Rally map for use on ETRUN?
I think it is possible, but not a new concept. Henkka-Circle? comes to mind. Isn't that one of the maps where you just jump in a circle so each lap is faster?
Re: Possible Quake 3 Rally map for use on ETRUN?
yes it is possible, like on this pic:
squares : spawnpts
green line : starttimer
black line: stoptimer
blue line : a simple patch mesh with cushion, the cushion part facing the spawnpt (so u can only go in the correct way. ur blocked if u want to turn back)
squares : spawnpts
green line : starttimer
black line: stoptimer
blue line : a simple patch mesh with cushion, the cushion part facing the spawnpt (so u can only go in the correct way. ur blocked if u want to turn back)
Re: Possible Quake 3 Rally map for use on ETRUN?
Simply TheJudger-Run2AjB* wrote:yes it is possible, like on this pic:
squares : spawnpts
green line : starttimer
black line: stoptimer
blue line : a simple patch mesh with cushion, the cushion part facing the spawnpt (so u can only go in the correct way. ur blocked if u want to turn back)
Timers don't reset in ETrun.
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- Posts: 79
- Joined: Fri Jun 15, 2012 8:19 am
Re: Possible Quake 3 Rally map for use on ETRUN?
my point still stands, never trust timothy