:)

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lalala
Posts: 8
Joined: Sun Mar 10, 2013 12:25 pm

:)

Post by lalala »

This all seems somewhat familiar .. :P "tjkey" seems to have become "timerun token" though, and tj_ has been ditched in favor of sticking to cg_ :p
NinjaDeer*
Posts: 79
Joined: Fri Jun 15, 2012 8:19 am

Re: :)

Post by NinjaDeer* »

wow did you timetravel from the past or something? tjmod was ages ago!
lalala
Posts: 8
Joined: Sun Mar 10, 2013 12:25 pm

Re: :)

Post by lalala »

As a matter of fact I kinda did :)
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: :)

Post by pupup0x »

Yeah, well tj_ would be a lot better, even more logical choice than cg_. Same with etjump. Should change them before there's too many commands.
lalala
Posts: 8
Joined: Sun Mar 10, 2013 12:25 pm

Re: :)

Post by lalala »

You're not criticizing them are you?
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: :)

Post by pupup0x »

I sure am. It's just stupid to mix mod related commands with cg_. Finding all mod related commands witj tj_ + TAB would be easier for everyone, but now we have to look through all the cg_ commands too and try to sort out which are mod related and so on.
lalala
Posts: 8
Joined: Sun Mar 10, 2013 12:25 pm

Re: :)

Post by lalala »

Well it's hard to successfully copypaste _all_ the functions from another mod I guess :p
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: :)

Post by pupup0x »

Haha, true dat.
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