lalala
Posts: 8 Joined: Sun Mar 10, 2013 12:25 pm
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by lalala » Sun Mar 10, 2013 12:28 pm
This all seems somewhat familiar ..
"tjkey" seems to have become "timerun token" though, and tj_ has been ditched in favor of sticking to cg_ :p
NinjaDeer*
Posts: 79 Joined: Fri Jun 15, 2012 8:19 am
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by NinjaDeer* » Sun Mar 10, 2013 1:08 pm
wow did you timetravel from the past or something? tjmod was ages ago!
lalala
Posts: 8 Joined: Sun Mar 10, 2013 12:25 pm
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by lalala » Sun Mar 10, 2013 1:49 pm
As a matter of fact I kinda did
pupup0x
Posts: 70 Joined: Mon Jun 18, 2012 11:41 am
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by pupup0x » Mon Mar 11, 2013 11:23 am
Yeah, well tj_ would be a lot better, even more logical choice than cg_. Same with etjump. Should change them before there's too many commands.
lalala
Posts: 8 Joined: Sun Mar 10, 2013 12:25 pm
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by lalala » Mon Mar 11, 2013 2:12 pm
You're not criticizing them are you?
pupup0x
Posts: 70 Joined: Mon Jun 18, 2012 11:41 am
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by pupup0x » Mon Mar 11, 2013 3:37 pm
I sure am. It's just stupid to mix mod related commands with cg_. Finding all mod related commands witj tj_ + TAB would be easier for everyone, but now we have to look through all the cg_ commands too and try to sort out which are mod related and so on.
lalala
Posts: 8 Joined: Sun Mar 10, 2013 12:25 pm
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by lalala » Mon Mar 11, 2013 5:03 pm
Well it's hard to successfully copypaste _all_ the functions from another mod I guess :p
pupup0x
Posts: 70 Joined: Mon Jun 18, 2012 11:41 am
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by pupup0x » Mon Mar 11, 2013 8:02 pm
Haha, true dat.