Doors vs. VET

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ronsu
Posts: 4
Joined: Wed Jan 30, 2013 11:40 pm
Location: Finland

Doors vs. VET

Post by ronsu »

So, I searched up a bit and found out there's already existing command for holding doors open, why is it not en use on VET server? Now, if you want a good time on runs with doors, you need someone opening them -> makes no sense really, puts unsocial runners in unequal position!

So, g_holdDoorsOpen 1 plox! If there's some logical explanation to this please educate me.
rokx
Posts: 12
Joined: Mon Feb 18, 2013 10:19 pm
Location: Slovenia

Re: Doors vs. VET

Post by rokx »

I totally agree with ronsu.

Now you have to have someone to hold the door open for you if you want to make the best time, which is not fair :)

ps: Funny on my local server doors stay open.
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: Doors vs. VET

Post by pupup0x »

Also all the other objective things should be done, such as open backdoor in battery and such.
nico
Site Admin
Posts: 168
Joined: Mon Nov 07, 2011 11:40 pm

Re: Doors vs. VET

Post by nico »

ronsu wrote:So, I searched up a bit and found out there's already existing command for holding doors open, why is it not en use on VET server? Now, if you want a good time on runs with doors, you need someone opening them -> makes no sense really, puts unsocial runners in unequal position!

So, g_holdDoorsOpen 1 plox! If there's some logical explanation to this please educate me.
g_holdDoorsOpen has been set to 1 on VET server.
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pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: Doors vs. VET

Post by pupup0x »

Make that doorhold a voteable setting. It is needed in most maps, but then there's runs like tutorialjump customs where those lifts that push you up are func_door, and you have to restart map for each try.
nico
Site Admin
Posts: 168
Joined: Mon Nov 07, 2011 11:40 pm

Re: Doors vs. VET

Post by nico »

When map-specific server settings feature will be done the issue will be fixed.

ref: https://github.com/boutetnico/ETrun/issues/28
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>Nico*
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