CTF
Posted: Sun Jan 27, 2013 11:01 pm
How about making a ctf gamemode? Planned this years ago, and it was going to be in Dini's game but we all know how that ended. Simply put:
Steal enemy flag and get it to your spawn by trickjumping. Team with most points when time ends, wins. With this we would finally have some purpose in having tj clans, as we could play matches between clans and perhaps have some sort of ladder for it. It would probably make some interest for other jumpers from other games to start playing aswell and thus have some more activity.
Some key features:
- Solid players so you can block the enemy
- Push enabled but you could push only your enemy (and not very powerful push)
- Command to drop the flag
- 5-10 second wait after death before spawning. So you couldn't selfkill and that way get to another side of the map instantly.
Ideal amount of players would be 2vs2 for one to defend and one to attack.
Those key features are for the purpose of the gameplay not being "best strafer wins", but you actually need some teamplay and gamesense to win. I don't think it would be that hard to make for someone who knows coding. UseMe would me more than willing to mass-produce maps for this if someone would actually make this. Ask if you think there's any downsides on this, or if you need some more information. I had this planned pretty good some time ago.
Steal enemy flag and get it to your spawn by trickjumping. Team with most points when time ends, wins. With this we would finally have some purpose in having tj clans, as we could play matches between clans and perhaps have some sort of ladder for it. It would probably make some interest for other jumpers from other games to start playing aswell and thus have some more activity.
Some key features:
- Solid players so you can block the enemy
- Push enabled but you could push only your enemy (and not very powerful push)
- Command to drop the flag
- 5-10 second wait after death before spawning. So you couldn't selfkill and that way get to another side of the map instantly.
Ideal amount of players would be 2vs2 for one to defend and one to attack.
Those key features are for the purpose of the gameplay not being "best strafer wins", but you actually need some teamplay and gamesense to win. I don't think it would be that hard to make for someone who knows coding. UseMe would me more than willing to mass-produce maps for this if someone would actually make this. Ask if you think there's any downsides on this, or if you need some more information. I had this planned pretty good some time ago.