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TODO list

Posted: Mon Jan 14, 2013 11:01 am
by nico
I really appreciate new suggestions, ideas and features request, so to allow you to check if your ideas are already on the todo list, I put the link of the official GitHub todo list:

https://github.com/ETrun/ETrun/wiki/TODO

Edit: this is replaced by the GitHub issues system.

Re: TODO list

Posted: Mon Jan 14, 2013 11:25 am
by F3mm3
"add /currentRecords : It should show records of all players on the server from current round only. (lock & Wut)"

cant we already see this when we just press tab?
Or am I missing something here? :)

Re: TODO list

Posted: Sat Jan 26, 2013 11:55 pm
by Zero
F3mm3 wrote:"add /currentRecords : It should show records of all players on the server from current round only. (lock & Wut)"

cant we already see this when we just press tab?
Or am I missing something here? :)
You can, but for people that are for example hosting a cup it'd be easier to just do /currentRecords and condump.

Re: TODO list

Posted: Sun Jan 27, 2013 5:28 pm
by NinjaDeer*
fix conerbug/wallbug (possible ?)`

i dont see how its possible but why would you do that, its part of the map, maybe the mappers did it on purpose but perhaps mapscripts like the ones for the VET runs

also slick surface detector... that just makes the players lazy and casual

EDIT: i might have misunderstood the cornerbug, is it the one where the player bugs into a wall to gain massive speed or the mapflaw where you cant cut the corner because its mapped bad?

Re: TODO list

Posted: Sun Jan 27, 2013 5:46 pm
by stealth
NinjaDeer* wrote:fix conerbug/wallbug (possible ?)`

i dont see how its possible but why would you do that, its part of the map, maybe the mappers did it on purpose but perhaps mapscripts like the ones for the VET runs

also slick surface detector... that just makes the players lazy and casual
I also like the cornerbug :P

Re: TODO list

Posted: Mon Jan 28, 2013 5:42 pm
by nico
NinjaDeer* wrote: EDIT: i might have misunderstood the cornerbug, is it the one where the player bugs into a wall to gain massive speed or the mapflaw where you cant cut the corner because its mapped bad?
Yes, that's why it should be fixed.
But the only fix I found, (checking player speed when he isn't moving and reset it) is not suitable for some maps because as player model in ET is larger than the Q3 player model, in some maps you are "stuck in the wall" at spawn and you need you be able to gain speed without moving to get released.

Re: TODO list

Posted: Mon Jan 28, 2013 5:46 pm
by stealth
nico wrote:
NinjaDeer* wrote: EDIT: i might have misunderstood the cornerbug, is it the one where the player bugs into a wall to gain massive speed or the mapflaw where you cant cut the corner because its mapped bad?
Yes, that's why it should be fixed.
But the only fix I found, (checking player speed when he isn't moving and reset it) is not suitable for some maps because as player model in ET is larger than the Q3 player model, in some maps you are "stuck in the wall" at spawn and you need you be able to gain speed without moving to get released.
Well couldn't you fix this by adding a command /stuck that moves you 16 units in the direction you are facing? (Only once per life and not if you are doing a run)

Re: TODO list

Posted: Mon Jan 28, 2013 11:24 pm
by Zero
stealth wrote: Well couldn't you fix this by adding a command /stuck that moves you 16 units in the direction you are facing? (Only once per life and not if you are doing a run)
Sounds like a perfect commands to cheat with. :D You could just "stuck" yourself into walls to get huge speedboosts all the time.

Re: TODO list

Posted: Mon Jan 28, 2013 11:26 pm
by stealth
Zero wrote:
stealth wrote: Well couldn't you fix this by adding a command /stuck that moves you 16 units in the direction you are facing? (Only once per life and not if you are doing a run)
Sounds like a perfect commands to cheat with. :D You could just "stuck" yourself into walls to get huge speedboosts all the time.
well it could also just reset your speed to 0 when you do it.

Re: TODO list

Posted: Tue Jan 29, 2013 8:09 am
by Zero
stealth wrote:
Zero wrote:
stealth wrote: Well couldn't you fix this by adding a command /stuck that moves you 16 units in the direction you are facing? (Only once per life and not if you are doing a run)
Sounds like a perfect commands to cheat with. :D You could just "stuck" yourself into walls to get huge speedboosts all the time.
well it could also just reset your speed to 0 when you do it.
And when you're in the wall you can easily just gain speed until you "unstuck" yourself by gaining enough speed.