- added an info panel on HUD
- /loadCheckpoints can now load checkpoints from other players
- added a new cvar (cg_keepAllDemos) to control how to keep demos
- added a new cvar (cg_specLock) for persistant specLock
- added a new cvar (cg_autoLoadChecpoints) to automatically load your PB checkpoints
- did many small fixes
Also check documentation about cvars & ETrun client commands & custom map scripts.
Server binaries and client files are attached to this post: