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cg_viewlog & minimize
Posted: Tue Aug 14, 2012 8:01 pm
by stealth
There is a bug with cg_viewlog: When you change maps the console disappears and won't reappear until you turn it to 0 & back to 1 or restart the game.
Also this might be a nice addition to cg_viewlog:
http://forums.warchestgames.com/showthr ... y-Windoof)
It's code to minimize ET without the need for a third party program like etmin.exe unfortunately it only works for windows (no linux or OSX equivalent provided)
Re: cg_viewlog & minimize
Posted: Sun Oct 21, 2012 8:57 pm
by stealth
with cg_viewlog the console disappears when you have the game minimized and the maps changes.
I will report other time the console disappears
Re: cg_viewlog & minimize
Posted: Wed Oct 24, 2012 6:39 pm
by nico
Viewlog seems to be implemented in engine and not in mod so I don't think it can be fixed (not sure). It would be interesting to know if the problem also occurs in other mods.
Re: cg_viewlog & minimize
Posted: Wed Oct 24, 2012 6:49 pm
by stealth
nico wrote:Viewlog seems to be implemented in engine and not in mod so I don't think it can be fixed (not sure). It would be interesting to know if the problem also occurs in other mods.
Also occurs in tjmod and I don't know any other mods that let you see the console. So I guess it's not possible (Was hoping maybe you could do something like cg_viewlog 0 - and then cg_viewlog 1 client side just after you load a map - in other words restart cg_viewlog command on map load?)
Re: cg_viewlog & minimize
Posted: Wed Oct 24, 2012 7:15 pm
by nico
stealth wrote:
Also this might be a nice addition to cg_viewlog:
http://forums.warchestgames.com/showthr ... y-Windoof)
It's code to minimize ET without the need for a third party program like etmin.exe unfortunately it only works for windows (no linux or OSX equivalent provided)
Very nice, it will be in next release, thanks!