ETrun beta6

Post Reply
nico
Site Admin
Posts: 168
Joined: Mon Nov 07, 2011 11:40 pm

ETrun beta6

Post by nico »

This version brings some fixes for VET & VQ3:
  • fixed VQ3 & VET accels
  • allowed save while proning/crouching/in the air for VET
  • disabled Q3-teleporters style for VET
Note: physics changes were made for VQ3 & VET
:arrow: every VQ3 & VET records will be deleted.

Full changelog is available here, readme here.

Also check documentation about cvars & commands.

Server binaries are attached to this post:
Attachments
ETrun_b6_server_binaries.zip
(515.9 KiB) Downloaded 1453 times
--
>Nico*
Contact: pm me
Timothy
Posts: 41
Joined: Tue Nov 22, 2011 10:39 pm

Re: ETrun beta6

Post by Timothy »

If possible don't delete the VET records made after the release of b6.
hazz
Posts: 1
Joined: Sat Jul 21, 2012 10:31 pm

Cushioned surfaces

Post by hazz »

So basically, whenever you fall on a cushioned surface (one you won't take falldamage from), your speed resets to 0. Noticed this in KJ when trying to do the allied part in which at least one jump is impossible with this bug.

Hope that message was understandable, and if not, I'll be glad to show you.

Enjoying the mod,
hazz

P.S. This is on VET, dunno about the other sets of physics.
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: ETrun beta6

Post by pupup0x »

It's not bug, it's part of VET physics! It was fixed first in etpro, and years later by others too. That etpro fix cursed the whole trickjumping in ET, and now every fucking jump is full of cushion. Damn bani and his "fixes".
nico
Site Admin
Posts: 168
Joined: Mon Nov 07, 2011 11:40 pm

Re: ETrun beta6

Post by nico »

It's part of VET as it was said but I'll change it to have compatibility with most of TJ maps.
The change will be included in next beta.
--
>Nico*
Contact: pm me
Post Reply