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Trigger locations and sizes

Posted: Thu Mar 14, 2013 12:51 pm
by rokx
After a few days spent on figuring out, how could I see triggers in ETrun map script, and with the help of nico I finally got a solution to see start/end triggers.

The solution is for now in alpha stage, some manual calculations and painful to add, but I'm sure we will figure something out.

For an example of what I post a pic of the start trigger in oasis path "Allies 1st to wall":
Image Image

ps: the black thing is the trigger :D

Re: Trigger locations and sizes

Posted: Thu Mar 14, 2013 6:09 pm
by nico
Nice workaround.
In feature the mod should provide a serverside cvar to allow client to display triggers

Re: Trigger locations and sizes

Posted: Thu Mar 14, 2013 7:45 pm
by pupup0x
It should've been visible from the start. Wouldn't be that hard to give that trigger some texture.