Trigger locations and sizes

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rokx
Posts: 12
Joined: Mon Feb 18, 2013 10:19 pm
Location: Slovenia

Trigger locations and sizes

Post by rokx »

After a few days spent on figuring out, how could I see triggers in ETrun map script, and with the help of nico I finally got a solution to see start/end triggers.

The solution is for now in alpha stage, some manual calculations and painful to add, but I'm sure we will figure something out.

For an example of what I post a pic of the start trigger in oasis path "Allies 1st to wall":
Image Image

ps: the black thing is the trigger :D
nico
Site Admin
Posts: 168
Joined: Mon Nov 07, 2011 11:40 pm

Re: Trigger locations and sizes

Post by nico »

Nice workaround.
In feature the mod should provide a serverside cvar to allow client to display triggers
--
>Nico*
Contact: pm me
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: Trigger locations and sizes

Post by pupup0x »

It should've been visible from the start. Wouldn't be that hard to give that trigger some texture.
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