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Re: SUMMERcup discussion

Posted: Thu Jun 20, 2013 8:43 pm
by NinjaDeer*
Flame wrote:Yeah go for it!

And thanks for the thread. I know everyone has their own favourite style of map, but if there were basic guidelines like you put; something to base ideas on, would help. I understand harder paths with easy(normally longer) paths are a general rule but other than that, kinda just making it up as I go along.
Added you to the list, keep in mind that the deadline is august the first!

i have also added the first guidelines in the thread, i want to add examples and/or guides later and i hope others will too

Re: SUMMERcup discussion

Posted: Tue Jul 02, 2013 9:31 am
by stealth
1 month left...

*Anticipation builds...*

Re: SUMMERcup discussion

Posted: Tue Jul 02, 2013 12:21 pm
by Diman
stealth wrote:1 month left...

*Anticipation builds...*
Actually yes, I keep fucking with one shader, not gone of 1/5 of what I wanted to do and busy with another shit irl -.-

Re: SUMMERcup discussion

Posted: Wed Jul 03, 2013 12:08 am
by pupup0x
So far cup worthy maps there's maybe 1.

Re: SUMMERcup discussion

Posted: Wed Jul 17, 2013 9:55 am
by amethyst
Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??

Re: SUMMERcup discussion

Posted: Wed Jul 17, 2013 12:46 pm
by stealth
amethyst wrote:Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??
The problem with using maps that already exist is that people will have already played them a few times (or a lot if it's a good map) thus giving them an advantage.
The idea of the cup is to give everybody a level playing field, an equal chance to win.

"Different kind of maps" - What do you mean?

Re: SUMMERcup discussion

Posted: Wed Jul 17, 2013 3:41 pm
by pupup0x
amethyst wrote:Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??
That was already under planning. Though nobody cba to do anything in summer. Let's get back to it september or so.

Also back to the topic. I ceased to give a shit about the maps you make. You're on your own. Gl with the cup.

Re: SUMMERcup discussion

Posted: Thu Jul 18, 2013 7:33 am
by amethyst
stealth wrote:
amethyst wrote:Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??
The problem with using maps that already exist is that people will have already played them a few times (or a lot if it's a good map) thus giving them an advantage.
The idea of the cup is to give everybody a level playing field, an equal chance to win.

"Different kind of maps" - What do you mean?
I mean like some VET maps some VQ3 maps and some AP maps

Thats right im trying to make some maps maybe when the first is done you cannuse it??

Re: SUMMERcup discussion

Posted: Sat Jul 20, 2013 6:37 pm
by NinjaDeer*
is anybody even mapping anymore? im still trying to at moments where i have some free time
also if everyone is inactive as fuck then it might be an idea to postpone the cup

Re: SUMMERcup discussion

Posted: Sun Jul 21, 2013 2:02 am
by Flame
My map is pretty much finished.

I ran out of ideas for the end so it's pretty shitty/rushed as I'm busy at work this next month.

It's a finished jump at least.