SUMMERcup discussion

Everything related to APCup
NinjaDeer*
Posts: 79
Joined: Fri Jun 15, 2012 8:19 am

Re: SUMMERcup discussion

Post by NinjaDeer* »

Flame wrote:Yeah go for it!

And thanks for the thread. I know everyone has their own favourite style of map, but if there were basic guidelines like you put; something to base ideas on, would help. I understand harder paths with easy(normally longer) paths are a general rule but other than that, kinda just making it up as I go along.
Added you to the list, keep in mind that the deadline is august the first!

i have also added the first guidelines in the thread, i want to add examples and/or guides later and i hope others will too
stealth
Posts: 140
Joined: Fri Dec 09, 2011 6:02 pm

Re: SUMMERcup discussion

Post by stealth »

1 month left...

*Anticipation builds...*
Diman
Posts: 38
Joined: Sun Jun 17, 2012 11:22 am

Re: SUMMERcup discussion

Post by Diman »

stealth wrote:1 month left...

*Anticipation builds...*
Actually yes, I keep fucking with one shader, not gone of 1/5 of what I wanted to do and busy with another shit irl -.-
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: SUMMERcup discussion

Post by pupup0x »

So far cup worthy maps there's maybe 1.
amethyst
Posts: 20
Joined: Sun Jul 14, 2013 7:21 pm

Re: SUMMERcup discussion

Post by amethyst »

Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??
stealth
Posts: 140
Joined: Fri Dec 09, 2011 6:02 pm

Re: SUMMERcup discussion

Post by stealth »

amethyst wrote:Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??
The problem with using maps that already exist is that people will have already played them a few times (or a lot if it's a good map) thus giving them an advantage.
The idea of the cup is to give everybody a level playing field, an equal chance to win.

"Different kind of maps" - What do you mean?
pupup0x
Posts: 70
Joined: Mon Jun 18, 2012 11:41 am

Re: SUMMERcup discussion

Post by pupup0x »

amethyst wrote:Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??
That was already under planning. Though nobody cba to do anything in summer. Let's get back to it september or so.

Also back to the topic. I ceased to give a shit about the maps you make. You're on your own. Gl with the cup.
amethyst
Posts: 20
Joined: Sun Jul 14, 2013 7:21 pm

Re: SUMMERcup discussion

Post by amethyst »

stealth wrote:
amethyst wrote:Maybe choose a simple map like adlernest, fueldump or railgun??
And maybe choose diffrent kind of maps??
The problem with using maps that already exist is that people will have already played them a few times (or a lot if it's a good map) thus giving them an advantage.
The idea of the cup is to give everybody a level playing field, an equal chance to win.

"Different kind of maps" - What do you mean?
I mean like some VET maps some VQ3 maps and some AP maps

Thats right im trying to make some maps maybe when the first is done you cannuse it??
NinjaDeer*
Posts: 79
Joined: Fri Jun 15, 2012 8:19 am

Re: SUMMERcup discussion

Post by NinjaDeer* »

is anybody even mapping anymore? im still trying to at moments where i have some free time
also if everyone is inactive as fuck then it might be an idea to postpone the cup
Flame
Posts: 7
Joined: Fri May 17, 2013 4:09 pm

Re: SUMMERcup discussion

Post by Flame »

My map is pretty much finished.

I ran out of ideas for the end so it's pretty shitty/rushed as I'm busy at work this next month.

It's a finished jump at least.
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