APcup maps
Posted: Sun Jul 15, 2012 10:40 am
The APcup will be held in October/November (I haven't decided an exact date yet.)
So by then we need to have 5 maps ready.
If players want to volunteer for making a map please reply in this topic.
Here are a few rules mappers need to follow when making a map:
-Maps have to be at least 25 seconds long. Grinding for frames after 10 min of playing isn't much fun.
-No OB: Unless you make a map without ramps/slopes OB is too random and will be disabled.
-Make the map possible for every skill level, but preferably make some shorter routes as well that only skilled players can do. A good example for this is APcup2011-3-Runaos. The map is possible by just walking to the end and has jumppads and teles for the not so skilled players and ramps for the more skilled players.
-If you want slick in your map, you can choose between the old and new slick physics. Tell me which physics you want and the physics will change server side.
-Make correct use of killtriggers and teleporters. Use killtriggers at the start of a map and later use teleporters for areas players should not reach. (like a hole or lavafield you can fall in).
-Add well placed checkpoints.
-Make the map somewhat good looking. Don't make the map look boring. I'm not expecting everyone to make it as good looking as APcup2011-4-Stealth, but at least put some work in it.
If mappers have further questions, reply here or contact me on xfire: timothy96
So by then we need to have 5 maps ready.
If players want to volunteer for making a map please reply in this topic.
Here are a few rules mappers need to follow when making a map:
-Maps have to be at least 25 seconds long. Grinding for frames after 10 min of playing isn't much fun.
-No OB: Unless you make a map without ramps/slopes OB is too random and will be disabled.
-Make the map possible for every skill level, but preferably make some shorter routes as well that only skilled players can do. A good example for this is APcup2011-3-Runaos. The map is possible by just walking to the end and has jumppads and teles for the not so skilled players and ramps for the more skilled players.
-If you want slick in your map, you can choose between the old and new slick physics. Tell me which physics you want and the physics will change server side.
-Make correct use of killtriggers and teleporters. Use killtriggers at the start of a map and later use teleporters for areas players should not reach. (like a hole or lavafield you can fall in).
-Add well placed checkpoints.
-Make the map somewhat good looking. Don't make the map look boring. I'm not expecting everyone to make it as good looking as APcup2011-4-Stealth, but at least put some work in it.
If mappers have further questions, reply here or contact me on xfire: timothy96