save it and dont close it so it gets the name you want it to have and then wait for autosave to overwrite the empty fileamethyst wrote:how to save anything i worked more then an hour, saved and when i loaded i lost everything
Search found 79 matches
Re: MapIDE
- Sat Jul 20, 2013 6:37 pm
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 229915
Re: SUMMERcup discussion
is anybody even mapping anymore? im still trying to at moments where i have some free time
also if everyone is inactive as fuck then it might be an idea to postpone the cup
also if everyone is inactive as fuck then it might be an idea to postpone the cup
- Wed Jul 10, 2013 7:01 pm
- Forum: Off-Topic chat
- Topic: Original maps runs
- Replies: 8
- Views: 81669
Re: Original maps runs
it should only be possible logged outpupup0x wrote:Since when have you been able to cpm-turn before starting run? I could swear last time I played AP @ originals it wasn't possible.
- Sat Jun 22, 2013 11:40 am
- Forum: Mapping
- Topic: AP map guidelines
- Replies: 7
- Views: 71434
Re: AP map guidelines
no,theyre really nice especially cause they dont include special opinions whats a special opinion? the way you post really makes it look like youre being sarcastic :P thanks for the input hupo, but i believe this: Avoid long slope up parts, as they sometimes tend to "swallow" the player i...
- Fri Jun 21, 2013 4:01 pm
- Forum: Mapping
- Topic: AP map guidelines
- Replies: 7
- Views: 71434
Re: AP map guidelines
`uglyBunny wrote:nice guidelines
not sure if sarcasm
i want to add more but i have to find the time and motivation to do so, im also waiting on input from the other people on the forum( you dont have to be a mapper to know do's and donts)
- Thu Jun 20, 2013 8:43 pm
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 229915
Re: SUMMERcup discussion
Yeah go for it! And thanks for the thread. I know everyone has their own favourite style of map, but if there were basic guidelines like you put; something to base ideas on, would help. I understand harder paths with easy(normally longer) paths are a general rule but other than that, kinda just mak...
- Thu Jun 20, 2013 5:29 pm
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 229915
Re: SUMMERcup discussion
Ah right, fair enough. Would it be possible to get any pointers on what makes a "good" AP map? I remember a post somewhere; someone asking the same question but I can't recall who answered it though. made this thread for you: http://forum.timeruns.net/viewtopic.php?f=4&t=233&p=753...
- Thu Jun 20, 2013 5:28 pm
- Forum: Mapping
- Topic: AP map guidelines
- Replies: 7
- Views: 71434
AP map guidelines
Seems like a good idea to have a thread about the basic rules and must-have's in an AP map, maybe tips and tricks aswell but the main idea of the thread is setting rules any mapper should follow(to a certain extent). Keep in mind that these are not RULES but rather guidelines we recommend you follow...
- Mon Jun 10, 2013 3:05 pm
- Forum: ETrun
- Topic: Exit #rekd list
- Replies: 8
- Views: 83899
Re: Exit #rekd list
i think its pretty cool to see this listed, beating exit usually means you have a great timeRaNGe wrote:nerd
- Sat Jun 08, 2013 1:48 pm
- Forum: ETrun
- Topic: Demo thread
- Replies: 39
- Views: 461012
Re: Demo thread
for sykos
this is a run im pretty proud of even though its probably still pretty beatable
this is a run im pretty proud of even though its probably still pretty beatable