Search found 41 matches
- Fri Jun 29, 2012 7:07 pm
- Forum: ETrun
- Topic: ETrun beta4
- Replies: 1
- Views: 4184
Re: ETrun beta4
A few suggestions for both the site and the mod which I don't see in the todo list. -When players set a new PB, make it visible for all players in the console so other players can see what rank he is. -Have AP physics enabled at all time when logged out, even when the timer isn't running. -When you ...
- Sat Jun 23, 2012 1:03 pm
- Forum: APCup
- Topic: Disable cgaz hud in this year's APcup?
- Replies: 11
- Views: 100700
Disable cgaz hud in this year's APcup?
This poll is about whether we allow the cgaz hud to be used in the APcup.
I know some people ragequitted the cup from last year rather soon after finding out there was no cgaz hud, so I would like to read some opinions first before deciding to disable it again.
I know some people ragequitted the cup from last year rather soon after finding out there was no cgaz hud, so I would like to read some opinions first before deciding to disable it again.
Re: New site
Good job.
- Tue Jun 12, 2012 9:56 am
- Forum: ETrun
- Topic: Spectator speed
- Replies: 1
- Views: 3686
Re: Spectator speed
Would be nice for noclip as well.
Re: Map packs
http://timeruns.net/downloads/stealth wrote:Anyway to download these without being ingame? Then I can download them at work
- Wed Jun 06, 2012 8:52 pm
- Forum: Mapping
- Topic: New map packs
- Replies: 1
- Views: 27725
New map packs
After some time I finished remaking all the q3 packs. These will replace all the old q3_packs on the servers. The reason for this is the old packs by dini were a mess, had missing textures and caused the server/client to crash. Impossible maps that required weapons to finish are now removed. The new...
- Mon May 28, 2012 9:08 am
- Forum: ETrun
- Topic: ETrun Beta 2
- Replies: 4
- Views: 5365
Re: ETrun Beta 2
Maybe ask Zero if you can use his drawkeys hud. I much prefer it over the tjmod one.
or the defrag one:
or the defrag one:
Map packs
Since all the current map packs are a big mess with maps that don't work, require weapons and even crash the client/server I started recreating the map packs. This will take some time because I will have to test all the maps and make sure every single map is possible. Every map pack will be around 1...
- Wed May 02, 2012 9:20 am
- Forum: ETrun
- Topic: ETrun development update
- Replies: 2
- Views: 4800
Re: ETrun development update
Good news. Looking forward to the actual release.
Re: ETrun?
- Add +forward turning. (The ability to turn without accelerating, makes strafing a lot more interesting.) - Remove upmovefix. (I know most players won't agree with me on this, oh well.) - Fix killtriggers, not sure what dinius did to prevent this but I'm sure he did it to prevent players from laggi...