Search found 140 matches

by stealth
Fri Jul 27, 2012 8:01 pm
Forum: ETrun
Topic: ETrun beta5
Replies: 4
Views: 8829

Re: ETrun beta5

Slightly offtopic perhaps, but imo a mod shouldn't use use cg_ etc for commands that work only in your mod. For example etr_ would be a lot better, people would find the necessary commands faster and shit. There's absolutely no reason to make mod related commands share cg_ in the start, it makes ev...
by stealth
Mon Jul 23, 2012 4:44 pm
Forum: APCup
Topic: APcup maps
Replies: 18
Views: 109701

Re: APcup maps

Awesome map. Great size. Looking thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics of your map or vid clips. Show us what you got man. Wanna see how freakin' huge, solid, thick and tight your map can get. Thanks for the motivation. Oh, I am sorry if I don...
by stealth
Thu Jul 19, 2012 10:47 pm
Forum: ETrun
Topic: ETrun beta5
Replies: 4
Views: 8829

Re: ETrun beta5

Awesome! I was just wondering what was happening with the mod :)

Some really handy features added too, look forward to trying them out.
by stealth
Wed Jul 18, 2012 1:19 am
Forum: Mapping
Topic: Any tutorial for Timerun mapping?
Replies: 14
Views: 88389

Re: Any tutorial for Timerun mapping?

instye wrote:YES!!! Everything works now! The sky and the timers (checkpoints as well)! :D :D Thank you guys a lot! :D
Cool - what's the map called? Then I can vote for it.
by stealth
Tue Jul 17, 2012 9:00 pm
Forum: Mapping
Topic: Any tutorial for Timerun mapping?
Replies: 14
Views: 88389

Re: Any tutorial for Timerun mapping?

It's actually 2-5 minutes of work, I just typed it out so that everybody that knows a little bit about computers should understand. You can ignore the stuff about multiple/mandatory runs too that was just extra info. Also for #2 if you do have the server files and it's not working then you probably ...
by stealth
Tue Jul 17, 2012 8:40 pm
Forum: Mapping
Topic: Any tutorial for Timerun mapping?
Replies: 14
Views: 88389

Re: Any tutorial for Timerun mapping?

Yes, it works -- I think at least. I did as it was in another map that I decompiled, also, I didn't have any problem at the compiling. But I still have two remaining problems actually: #1 I've got problems with the sky. Of course, I compile the map with -vis and -light (not that -meta thing), becau...
by stealth
Tue Jul 17, 2012 8:32 pm
Forum: Mapping
Topic: Any tutorial for Timerun mapping?
Replies: 14
Views: 88389

Re: Any tutorial for Timerun mapping?

Here is the timerun example map from Dinius: // entity 0 { "classname" "worldspawn" // brush 0 { ( 3264 1024 320 ) ( 3264 0 320 ) ( 2240 1024 320 ) common/caulk 8 0 0 0.4999999702 0.4999999702 0 0 0 ( 3328 1024 512 ) ( 2304 1024 512 ) ( 3328 1024 256 ) common/caulk 0 32 0 0.49999...
by stealth
Sat Jul 14, 2012 10:36 pm
Forum: APCup
Topic: Plan this soon
Replies: 7
Views: 78934

Re: Plan this soon

Your opinion generally has more influence and is better received when it's not littered with personal insults.

It would also be nice if we could keep the discussion to AP cup not to some kindergarten style name calling.
by stealth
Sat Jul 14, 2012 10:32 pm
Forum: Scoreboard / site
Topic: player ranking
Replies: 5
Views: 53822

player ranking

Can the player ranking be changed to this: # | name | time 1 | player1 | 11.923 2 | player2 | 12.008 2 | player3 | 12.008 4 | player4 | 12.200 OR # | name | time 1 | player1 | 11.923 2 | player2 | 12.008 - first person to get time 3 | player3 | 12.008 4 | player4 | 12.200 Why? Because it's player ra...
by stealth
Fri Jun 29, 2012 3:45 pm
Forum: ETrun
Topic: Problems with connecting
Replies: 2
Views: 4240

Re: Problems with connecting

Check graphics drivers (update them). Check resolution. I had this problem once, it was because my screen didn't support 800x600 or lower, when this happened I just got a grey screen like you. To solve it I added r_mode -1 to autoexec and the right resolution. If you can get an error from the ET con...