Search found 79 matches

by NinjaDeer*
Sat Jul 20, 2013 6:55 pm
Forum: Mapping
Topic: MapIDE
Replies: 32
Views: 99775

Re: MapIDE

amethyst wrote:how to save anything i worked more then an hour, saved and when i loaded i lost everything
save it and dont close it so it gets the name you want it to have and then wait for autosave to overwrite the empty file
by NinjaDeer*
Sat Jul 20, 2013 6:37 pm
Forum: APCup
Topic: SUMMERcup discussion
Replies: 72
Views: 182413

Re: SUMMERcup discussion

is anybody even mapping anymore? im still trying to at moments where i have some free time
also if everyone is inactive as fuck then it might be an idea to postpone the cup
by NinjaDeer*
Wed Jul 10, 2013 7:01 pm
Forum: Off-Topic chat
Topic: Original maps runs
Replies: 8
Views: 49049

Re: Original maps runs

pupup0x wrote:Since when have you been able to cpm-turn before starting run? I could swear last time I played AP @ originals it wasn't possible.
it should only be possible logged out
by NinjaDeer*
Sat Jun 22, 2013 11:40 am
Forum: Mapping
Topic: AP map guidelines
Replies: 7
Views: 42101

Re: AP map guidelines

no,theyre really nice especially cause they dont include special opinions whats a special opinion? the way you post really makes it look like youre being sarcastic :P thanks for the input hupo, but i believe this: Avoid long slope up parts, as they sometimes tend to "swallow" the player i...
by NinjaDeer*
Fri Jun 21, 2013 4:01 pm
Forum: Mapping
Topic: AP map guidelines
Replies: 7
Views: 42101

Re: AP map guidelines

uglyBunny wrote:nice guidelines
`
not sure if sarcasm

i want to add more but i have to find the time and motivation to do so, im also waiting on input from the other people on the forum( you dont have to be a mapper to know do's and donts)
by NinjaDeer*
Thu Jun 20, 2013 8:43 pm
Forum: APCup
Topic: SUMMERcup discussion
Replies: 72
Views: 182413

Re: SUMMERcup discussion

Yeah go for it! And thanks for the thread. I know everyone has their own favourite style of map, but if there were basic guidelines like you put; something to base ideas on, would help. I understand harder paths with easy(normally longer) paths are a general rule but other than that, kinda just mak...
by NinjaDeer*
Thu Jun 20, 2013 5:29 pm
Forum: APCup
Topic: SUMMERcup discussion
Replies: 72
Views: 182413

Re: SUMMERcup discussion

Ah right, fair enough. Would it be possible to get any pointers on what makes a "good" AP map? I remember a post somewhere; someone asking the same question but I can't recall who answered it though. made this thread for you: http://forum.timeruns.net/viewtopic.php?f=4&t=233&p=753...
by NinjaDeer*
Thu Jun 20, 2013 5:28 pm
Forum: Mapping
Topic: AP map guidelines
Replies: 7
Views: 42101

AP map guidelines

Seems like a good idea to have a thread about the basic rules and must-have's in an AP map, maybe tips and tricks aswell but the main idea of the thread is setting rules any mapper should follow(to a certain extent). Keep in mind that these are not RULES but rather guidelines we recommend you follow...
by NinjaDeer*
Mon Jun 10, 2013 3:05 pm
Forum: ETrun
Topic: Exit #rekd list
Replies: 8
Views: 51042

Re: Exit #rekd list

RaNGe wrote:nerd
i think its pretty cool to see this listed, beating exit usually means you have a great time
by NinjaDeer*
Sat Jun 08, 2013 1:48 pm
Forum: ETrun
Topic: Demo thread
Replies: 39
Views: 354023

Re: Demo thread

for sykos

this is a run im pretty proud of even though its probably still pretty beatable