Search found 70 matches
- Tue Jul 09, 2013 4:29 pm
- Forum: Off-Topic chat
- Topic: Timothy
- Replies: 0
- Views: 52782
- Tue Jul 09, 2013 3:22 am
- Forum: Off-Topic chat
- Topic: Original maps runs
- Replies: 8
- Views: 85932
Re: Original maps runs
Since when have you been able to cpm-turn before starting run? I could swear last time I played AP @ originals it wasn't possible.
- Wed Jul 03, 2013 12:08 am
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 235101
Re: SUMMERcup discussion
So far cup worthy maps there's maybe 1.
- Mon Jun 24, 2013 9:12 am
- Forum: Mapping
- Topic: AP map guidelines
- Replies: 7
- Views: 75268
Re: AP map guidelines
don't put trims @ roof after ramp
- Sat Jun 22, 2013 10:49 am
- Forum: Mapping
- Topic: AP map guidelines
- Replies: 7
- Views: 75268
Re: AP map guidelines
Avoid spots that slow the speed considerably. This would mean drops down, too tight corners etc. For example map "alienbase" is awesome looking but gameplay is horrible because of the drops down. Make at least 3 route possibilities at some part of the map, more often the better. Avoid long...
- Thu Jun 20, 2013 9:50 am
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 235101
Re: SUMMERcup discussion
Though you should start caulking from the start, because it will be rather impossible to caulk stuff good in the end.
- Thu Jun 20, 2013 5:08 am
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 235101
Re: SUMMERcup discussion
It was a joke anyway. Got slightly annoyed about getting maps with 3 textures sent to me.
- Wed Jun 19, 2013 2:28 pm
- Forum: Mapping
- Topic: timerun entities
- Replies: 1
- Views: 30347
timerun entities
Someone link me the entities or tell me the lines i need for timers & checkpoints. I don't have them, and it would seem they're not mentioned here in anything other than that MapIDE, which I do not want to install.
- Tue Jun 18, 2013 7:10 pm
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 235101
Re: SUMMERcup discussion
New "IMPOSSIBLE" rule. I won't accept any map that has less than 20 textures used. So far I've been sent 3 maps and I think 8 is the highest amount of textures used, caulk & clips included.
- Fri Jun 14, 2013 11:33 am
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 235101
Re: SUMMERcup discussion
You faggots should add me to xfire aswell, as I am the supreme judge and I doubt the gameplay-wise mapping skills of each and everyone one of you. Better to show some progress every now and then so I can point out the obvious errors and you have time to fix it. I do require .map for this.