Search found 12 matches
- Thu Mar 14, 2013 12:51 pm
- Forum: Mapping
- Topic: Trigger locations and sizes
- Replies: 2
- Views: 88167
Trigger locations and sizes
After a few days spent on figuring out, how could I see triggers in ETrun map script, and with the help of nico I finally got a solution to see start/end triggers. The solution is for now in alpha stage, some manual calculations and painful to add, but I'm sure we will figure something out. For an e...
- Mon Mar 11, 2013 7:08 pm
- Forum: ETrun
- Topic: Doors vs. VET
- Replies: 5
- Views: 22558
Re: Doors vs. VET
I totally agree with ronsu.
Now you have to have someone to hold the door open for you if you want to make the best time, which is not fair
ps: Funny on my local server doors stay open.
Now you have to have someone to hold the door open for you if you want to make the best time, which is not fair
ps: Funny on my local server doors stay open.
- Sat Mar 09, 2013 6:34 pm
- Forum: Servers
- Topic: Missing maps
- Replies: 4
- Views: 127682
Re: Missing maps
For VET server, this maps should be added. I will make the checkpoints. (You can add the maps after I make the scripts) Venice - http://returntocastlewolfenstein.filefront.com/file/Venice;24266 TC Base - http://www.wolffiles.de/index.php?filebase&fid=3018 Snatch - http://returntocastlewolfenstei...
- Fri Mar 08, 2013 8:11 pm
- Forum: Off-Topic chat
- Topic: Splashdamage Enemy Territory
- Replies: 3
- Views: 109152
Re: Splashdamage Enemy Territory
Already patched and ready to play from official site.
- Thu Mar 07, 2013 7:24 pm
- Forum: Off-Topic chat
- Topic: Splashdamage Enemy Territory
- Replies: 3
- Views: 109152
Splashdamage Enemy Territory
Splashdamage decided to put up an already patched version of ET (2.60b). So now you don't have to patch it anymore and there are no more initial problems with punkbuster etc... after installing the game. Download and play :) Visit: http://www.splashdamage.com/content/download-wolfenstein-enemy-terri...
- Thu Mar 07, 2013 3:53 pm
- Forum: ETrun
- Topic: ETrun beta10
- Replies: 2
- Views: 13362
Re: ETrun beta10
Links dont work any more.
- Mon Mar 04, 2013 8:43 pm
- Forum: ETrun
- Topic: Random map voting
- Replies: 4
- Views: 17740
Re: Random map voting
On VET server random map function is picking maps that don't exist on the server or could not be loaded. So nothing happens.
ps: Also battery doesn't have any timers
ps: Also battery doesn't have any timers
- Mon Mar 04, 2013 8:40 pm
- Forum: ETrun
- Topic: Demo thread
- Replies: 39
- Views: 1062748
Re: Demo thread
Some of my VET. I think about making a movie just for fun.
I would really like to know how some of the times were acomplished. I have no clue what path did they take. Just look at the "oasis_Allies_1st_to_Wall[VET]_00-12-392.dm_84" where the start is.
I would really like to know how some of the times were acomplished. I have no clue what path did they take. Just look at the "oasis_Allies_1st_to_Wall[VET]_00-12-392.dm_84" where the start is.
- Mon Mar 04, 2013 8:32 pm
- Forum: ETrun
- Topic: /rank command
- Replies: 3
- Views: 109891
Re: /rank command
I can't seem to get it to work with only just number as runName. Can this be fixed? Or tell me the way to use it.
It's really annoying to type the whole run name ->"Axis 2nd to North gun"
It's really annoying to type the whole run name ->"Axis 2nd to North gun"
- Thu Feb 21, 2013 5:16 pm
- Forum: ETrun
- Topic: save/load on VET
- Replies: 10
- Views: 40974
Re: save/load on VET
Don't forget about all the secret ladders in lna trickjump