Search found 9 matches
- Wed Jul 18, 2012 2:29 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
YES!!! Everything works now! The sky and the timers (checkpoints as well)! :D :D Thank you guys a lot! :D Cool - what's the map called? Then I can vote for it. It's called LNPruns. Although it hasn't been released, I still must make the .pk3 file for it, at least the .bsp is finished. My average ti...
- Tue Jul 17, 2012 10:30 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
YES!!! Everything works now! The sky and the timers (checkpoints as well)! Thank you guys a lot!
- Tue Jul 17, 2012 10:23 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
All right. I did some small work again. I got the sky working, thank you a lot! But I still can't test my map on ETrun. I tried with ETded.exe too -- doesn't work. The server's up and I can see it in my browser, but when I connect I get the same error as above, but if I connect to any other ETrun s...
- Tue Jul 17, 2012 9:28 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
It's actually 2-5 minutes of work, I just typed it out so that everybody that knows a little bit about computers should understand. You can ignore the stuff about multiple/mandatory runs too that was just extra info. Also for #2 if you do have the server files and it's not working then you probably...
- Tue Jul 17, 2012 8:44 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
Yes, I would appreciate that. Thank you! I'm still shocked.stealth wrote:EDIT: If you still can't get it working I can take a look at it tomorrow or tonight very late, like 2-3am maybe, tomorrow is probably better.
- Tue Jul 17, 2012 8:42 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
Here is the timerun example map from Dinius: // entity 0 { "classname" "worldspawn" // brush 0 { ( 3264 1024 320 ) ( 3264 0 320 ) ( 2240 1024 320 ) common/caulk 8 0 0 0.4999999702 0.4999999702 0 0 0 ( 3328 1024 512 ) ( 2304 1024 512 ) ( 3328 1024 256 ) common/caulk 0 32 0 0.4999...
- Tue Jul 17, 2012 8:22 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
Yes, it works -- I think at least. I did as it was in another map that I decompiled, also, I didn't have any problem at the compiling. But I still have two remaining problems actually: #1 I've got problems with the sky. Of course, I compile the map with -vis and -light (not that -meta thing), becaus...
- Tue Jul 17, 2012 7:20 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Re: Any tutorial for Timerun mapping?
All right, but thanks anyway!*Mush! wrote:Hey,
no clue myself how to add it or what trigger to use. Quickest way would indeed be to decompile a random map
- Tue Jul 17, 2012 5:41 pm
- Forum: Mapping
- Topic: Any tutorial for Timerun mapping?
- Replies: 14
- Views: 316515
Any tutorial for Timerun mapping?
Hey guys, I began to make a map for Timerun. I finished the map, but my problem is I don't know how to add the timers. I remember on the old website there was a small tutorial for it, but as far as I see it's lost. And as far as I believe it was a trigger thingy. Can you guys help me or shall I just...