After a few days spent on figuring out, how could I see triggers in ETrun map script, and with the help of nico I finally got a solution to see start/end triggers.
The solution is for now in alpha stage, some manual calculations and painful to add, but I'm sure we will figure something out.
For an example of what I post a pic of the start trigger in oasis path "Allies 1st to wall":
ps: the black thing is the trigger
Trigger locations and sizes
Re: Trigger locations and sizes
Nice workaround.
In feature the mod should provide a serverside cvar to allow client to display triggers
In feature the mod should provide a serverside cvar to allow client to display triggers
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>Nico*
Contact: pm me
>Nico*
Contact: pm me
Re: Trigger locations and sizes
It should've been visible from the start. Wouldn't be that hard to give that trigger some texture.