Possible Quake 3 Rally map for use on ETRUN?
Re: Possible Quake 3 Rally map for use on ETRUN?
You were still wrong though. You can retrigger the start after passing the endtrigger like AjB pointed out.
Re: Possible Quake 3 Rally map for use on ETRUN?
That's true.Timothy wrote:You can retrigger the start after passing the endtrigger like AjB pointed out.
And you *can't* reset a started timer by triggering again a start timer entity, you have to interrupt your run (/kill or /load) or trigger the stop timer entity.
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>Nico*
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>Nico*
Contact: pm me
Re: Possible Quake 3 Rally map for use on ETRUN?
Timothy wrote:You were still wrong though. You can retrigger the start after passing the endtrigger like AjB pointed out.
By reset I meant retrigger.Diman wrote:
Simply TheJudger-Run2
Timers don't reset in ETrun.
Re: Possible Quake 3 Rally map for use on ETRUN?
Well here is the problem. ETRUN does not recognize checkpoints in order, it makes sure you don't go back on yourself and do the same checkpoint again but that's it.
If you start and then go immediately to the end, the race ends and your time ends without going through any checkpoints. It's like they do not even matter and you don't even need to go through checkpoints. The entity just prints the time out, nothing is done to make sure you have to do them in order before hitting the final stoptimer entity...
I just tested it on q3r_nightcity and mapped it myself, I went through every checkpoint until the end, and then when the start came round again the timer stopped and started again when going through the stoptimer/starttimer entities **without /kill.
If you start and then go immediately to the end, the race ends and your time ends without going through any checkpoints. It's like they do not even matter and you don't even need to go through checkpoints. The entity just prints the time out, nothing is done to make sure you have to do them in order before hitting the final stoptimer entity...
I just tested it on q3r_nightcity and mapped it myself, I went through every checkpoint until the end, and then when the start came round again the timer stopped and started again when going through the stoptimer/starttimer entities **without /kill.
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Re: Possible Quake 3 Rally map for use on ETRUN?
add mincheckpoints to worldspawnkragle wrote:Well here is the problem. ETRUN does not recognize checkpoints in order, it makes sure you don't go back on yourself and do the same checkpoint again but that's it.
If you start and then go immediately to the end, the race ends and your time ends without going through any checkpoints. It's like they do not even matter and you don't even need to go through checkpoints. The entity just prints the time out, nothing is done to make sure you have to do them in order before hitting the final stoptimer entity...
I just tested it on q3r_nightcity and mapped it myself, I went through every checkpoint until the end, and then when the start came round again the timer stopped and started again when going through the stoptimer/starttimer entities **without /kill.