Still have my map.
I never actually got round to doing the levelshots for it, probably never will lol - more me forgetting than anything and it's not really that important afaik.
The jump is complete however.
Search found 7 matches
- Sun Jan 19, 2014 4:39 am
- Forum: APCup
- Topic: SummerCup maps
- Replies: 20
- Views: 274977
- Thu Oct 10, 2013 11:10 pm
- Forum: APCup
- Topic: SummerCup maps
- Replies: 20
- Views: 274977
Re: SummerCup maps
Thanks for that Stealth, I'll give it a go over the weekend.
- Thu Sep 26, 2013 6:11 pm
- Forum: APCup
- Topic: SummerCup maps
- Replies: 20
- Views: 274977
Re: SummerCup maps
I do have a finished map. I wouldn't say it was amazing by any means - It's the same style as my Tranquil map, but due to my lacking of skill in actual AP jumping, I don't think it's amazingly difficult. I could possibly change a few things here and there, but I won't really have the time to edit it...
- Sun Jul 21, 2013 2:02 am
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 473185
Re: SUMMERcup discussion
My map is pretty much finished.
I ran out of ideas for the end so it's pretty shitty/rushed as I'm busy at work this next month.
It's a finished jump at least.
I ran out of ideas for the end so it's pretty shitty/rushed as I'm busy at work this next month.
It's a finished jump at least.
- Thu Jun 20, 2013 7:15 pm
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 473185
Re: SUMMERcup discussion
Yeah go for it! And thanks for the thread. I know everyone has their own favourite style of map, but if there were basic guidelines like you put; something to base ideas on, would help. I understand harder paths with easy(normally longer) paths are a general rule but other than that, kinda just maki...
- Thu Jun 20, 2013 4:31 pm
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 473185
Re: SUMMERcup discussion
Ah right, fair enough.
Would it be possible to get any pointers on what makes a "good" AP map? I remember a post somewhere; someone asking the same question but I can't recall who answered it though.
Would it be possible to get any pointers on what makes a "good" AP map? I remember a post somewhere; someone asking the same question but I can't recall who answered it though.
- Thu Jun 20, 2013 12:13 am
- Forum: APCup
- Topic: SUMMERcup discussion
- Replies: 72
- Views: 473185
Re: SUMMERcup discussion
New "IMPOSSIBLE" rule. I won't accept any map that has less than 20 textures used. So far I've been sent 3 maps and I think 8 is the highest amount of textures used, caulk & clips included. Was thinking of creating a map myself but having read this - My style was going to be based aro...